Your Business / Support

Need a hand?

Three of us answer this inbox. Most questions are answered within 48 hours, weekdays only — Saoirse and Tobias share the inbox. If your question is in the FAQ below, you'll get a faster answer there. If it isn't, write directly.

/ Option 01

Technical support

Crashes, save-file issues, audio bugs, gamepad mapping, Steam Deck profiles, accessibility needs we haven't met. Every report gets a tracking ID & a follow-up.

First response · ~24 hrs on weekdays
→ Open a ticket
/ Option 02

Business inquiries

Publishers, port partners, IP licensing, festival programming, conference speaking, soundtrack licensing requests for Saoirse. These go to a different inbox.

First response · ~5 business days
→ Email business
/ Option 03

Read the FAQ

Forty answered questions covering platforms, accessibility, save data, refunds, our publishing model, and what to do if your dog steps on the keyboard mid-cutscene.

Updated · 14 Apr 2026 · 40 entries
→ Browse FAQ
/ Frequently asked

Forty answers, read first.

If something isn't here, write to us — we add what people ask about. Most categories below are pinned and updated as the game changes through closed beta and launch.

FAQ #01

When does VEILSPIRE launch?

Q3 2026. The exact date will be announced eight weeks ahead of release. A demo lands September 2026 as part of Steam Next Fest. If you want the demo key the day it ships, sign up on the home-page reminder list.

Game · Release
FAQ #02

Will VEILSPIRE come to console?

Steam Deck is verified at PC launch. A Switch 2 port is in scope but not yet announced; we'll have a port team confirmed by mid-2026 and an announcement to follow. PlayStation and Xbox are post-launch conversations we have not yet started.

Game · Platforms
FAQ #03

Is there a Mac build?

Yes. Universal binary for Apple Silicon (M1+) and Intel Macs at launch. Tested on macOS 12 through 15. M-series performance is excellent — we routinely hit ultra settings on M1 Pro at 1440p / 60.

Technical · Platforms
FAQ #04

How long is the game and is it linear?

Six to nine hours for the main story; eighteen plus hours for full completion across the seven endings. The game is non-linear in path but linear in time — you choose the order and the route through the city, but you progress through seven nights regardless.

Game · Design
FAQ #05

Is there multiplayer?

Two-player online co-op, drop-in & drop-out, with shared world progression. Designed so two friends can play start to finish in their own world, but optimized for asymmetric pacing — one of you can be in act two while the other catches up. No PvP, no arena modes.

Game · Multiplayer
FAQ #06

Are saves cross-platform?

Yes. Cloud-synced saves across Steam ↔ Epic ↔ macOS. Save format is open and stable; once you finish the game we publish the save spec on the studio Github so the community can build save-editors. ~/.veilspire/saves/.

Technical · Saves
FAQ #07

What accessibility features ship at launch?

17 settings across motion, audio, visual, and input categories. Color-blind modes (protanopia, deuteranopia, tritanopia), high-contrast UI, full subtitle customization, audio-cue captions for the reactive score, motion-reduction toggles, full key remapping. Two of our cofounders had explicit accessibility needs in mind from day one.

Accessibility
FAQ #08

Does the game support screen readers and audio-only play?

Partial. The menus and the codex are screen-reader compatible. The game itself is heavily audio-driven by design (Tobias's reactive engine), but is not fully audio-playable end-to-end. The community has built a tool for blind players that fills some of the gap; we link to it from the in-game accessibility panel.

Accessibility
FAQ #09

Where is the refund policy?

Refunds are handled by the storefront — Steam's two-hour / fourteen-day window applies on Steam, GOG's thirty-day on GOG, etc. If a refund is denied by the platform but you feel you have a genuine technical reason, write to us at support@cinderlight.gg and we will help.

Business · Refunds
FAQ #10

Are you self-publishing?

Yes. VEILSPIRE is self-published across PC and macOS. We've been approached by publishers but the studio's operating decision is to retain control of the launch window, the marketing voice, and the IP. A publisher may be the right partner for a console port; that conversation is open.

Business · Publishing
FAQ #11

Will the soundtrack be released separately?

Yes — a 47-minute studio mix at launch, plus an extended 78-minute "reactive variations" album six weeks after. Both will be on Bandcamp, Spotify, Apple Music, and a limited 180g vinyl run pressed by Lisbon Vinyl Co. (numbered, 750 copies). Pre-orders open at the demo.

Game · Music
FAQ #12

Can I stream or make videos of VEILSPIRE?

Yes — please. The game's full content is monetization-cleared for streamers and YouTube creators. We will publish a "no-spoiler chapter list" with the demo so you can mark your videos. If you have a channel of any size and would like a pre-release key, write to creators@cinderlight.gg.

Business · Creators
/ Get in touch

Three inboxes, three people.

We don't run a ticketing system or a chatbot. The address you write to determines who replies. Saoirse handles general inquiries on weekdays; Tobias covers technical bugs and engine questions; Paweł picks up art-direction and license questions for environments and key art.

If you've found a bug, please include your platform, build version (Steam Properties → Betas → Edition), reproduction steps, and a screenshot if applicable. The more your message reads like a bug report, the faster you'll get a fix.

General support
support@cinderlight.gg
Bug reports
bugs@cinderlight.gg
Press inquiries
press@cinderlight.gg
Business / publishing
biz@cinderlight.gg
Soundtrack licensing
saoirse@cinderlight.gg
Phone (PT, weekdays)
+351 21 555 0184
Postal address
Your Business, Lda.
Rua das Janelas Verdes 9, 4D
1200-690 Lisboa, Portugal

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