A city that forgets you.
Each run, the orbital station rotates inward — corridors collapse, biomes drift. Your route is never the same twice but your memory is. Mark the walls in chalk. They will outlast the architecture.
A solo-dev action exploration set in a collapsing orbital city. Find what's left of the people who lived here. The signal does not survive the night.
Built by a team of three over four years in Lisbon and Tartu. Hand-crafted environments. A score by Saoirse Ní Bhaoill. A demo lands September 2026 — wishlist now and we'll send the key the day it ships.
It is a small game made carefully. Six to nine hours, dense and replayable. Designed for one player, built so two friends can play start to finish in shared world.
Each run, the orbital station rotates inward — corridors collapse, biomes drift. Your route is never the same twice but your memory is. Mark the walls in chalk. They will outlast the architecture.
Your tools are not weapons — they are negotiations. A signal lure, a chalk drum, a slow blade you'd rather not use. Every encounter ends with a choice: pass, deflect, or be remembered for it.
The soundtrack — 47 minutes of original work by Saoirse Ní Bhaoill — reacts in 11ms windows to your in-world choices. The track that plays when you find your sister is the track she'd written for it.
How we faked seventeen layers of bounce light without a baked global illumination pass. A long post about laziness, color, and how we found the look.
Saoirse's score reacts to gameplay events with a fixed 11ms latency budget. Here's the audio scheduling stack we ended up with after three rewrites.
Notes from our second closed playtest. Three things that worked, two that didn't, and a mechanic we cut on the same Sunday we shipped it.
One email when the demo opens, one email at launch, and one email if anything ever goes badly wrong. We will not send you anything else. We do not run a newsletter. We do not sell your address. This is the third time we will have used your email by 2027.
Most active platform. Daily build notes. Demo via Steam page Sep '26.
+ Wishlist → Epic GamesDay-one Epic launch with optional save-import from Steam closed beta.
+ Follow → GOG.comDRM-free build available at launch. GOG Galaxy save sync supported.
+ Wishlist → itch.ioThe early prototype is still live. Pay-what-you-want. Source for forum testers.
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