Your Business / VEILSPIRE — The game
/ Solo-dev action exploration · 6–9 hours · Q3 2026

VEIL
SPIRE.

A collapsing orbital city built on the bones of a forgotten signal. Find your sister. Find what survived. Choose what's worth carrying out.

Genre
Action exploration
Length
6–9 hours
Players
1 · co-op 2
Engine
Godot 4.3
Release
Q3 2026
Demo
Sep 2026
The story setup

You inherit a city that doesn't want you.

A signal arrives, twenty-eight years late, from a city that is no longer there. You take a tug, a chalk pencil, and your sister's last recording. VEILSPIRE is what you find when you reach the orbital station the signal came from.

The city is awake but uninhabited. The corridors rotate and the biomes drift with the gravity. Things still live here, but they are not the people you came to find. You play across seven nights — there is no daylight in orbit — and each night the architecture has changed. Your only continuity is what you carry and what you mark on the wall.

It is a small game made by people who couldn't sleep, about a city that can't. — Saoirse Ní Bhaoill, composer & writer · in the dev journal, Mar 2026

You will find six survivors before you find your sister. You will refuse two of them and you will choose what to carry from the others. The game ends differently each time you finish it, and "finish" is a word the game uses generously.

VEILSPIRE is for people who liked the quiet middle hours of Outer Wilds, the threat-without-violence of Disco Elysium, and the hand-drawn weather of Sable. It is a small game we built in four years and it will take you between six and nine hours.

Gameplay mechanics

Six verbs you'll spend the game with.

Six clean systems, deliberately overlapping. None of them is "shoot." The interaction surface is small enough to learn in an hour and deep enough that we still find new combinations on builds we've shipped.

01

Mark

Your chalk pencil is your only persistent memory. Mark a wall and the mark stays — across runs, across deaths, across ten years of real time. The community has already discovered three working ARG glyphs in the closed beta.

Verb · MARK
02

Lure

The signal-lure is a tuning device. Sweep through frequencies and inhabitants of the station react — some come closer, some retreat, one starts to sing. The lure is also a weapon, but only if you point it at yourself.

Verb · LURE
03

Pass

Most encounters end without violence. "Pass" is the verb you use to walk through a hallway without being remembered. Done correctly, the inhabitants do not know you were there. Done badly, you are part of their next song.

Verb · PASS
04

Carry

Your inventory is one shoulder, one hand, and one breath. You will leave more than you take. What you carry between nights compounds — every recording, every ration, every chalk drum the survivor gave you in trade.

Verb · CARRY
05

Listen

The station is loud. The reactive 11ms audio system means you can stand still and triangulate any sound's source within ±2 meters. Half the puzzles in act two are solved with your eyes closed.

Verb · LISTEN
06

Refuse

You will be offered things — a faster route, a stronger lure, a chance to know what happened. Refuse is a verb. Refusal has narrative consequences across runs and across endings. Two of seven endings require it three times.

Verb · REFUSE
System requirements

It will run on the Steam Deck.

VEILSPIRE is built in Godot 4.3 with a custom rendering pass. We optimize aggressively because we want you to play it on the train. Steam Deck Verified at launch.

Minimum
OS
Windows 10 64-bit / Linux / macOS 12+
Processor
Intel i5-7500 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
GTX 1050 / Radeon RX 560 / Intel Iris
Storage
14 GB available, SSD recommended
Resolution
1280×720 @ 60 fps target
Recommended
OS
Windows 11 / Linux / macOS 14+
Processor
Intel i7-9700 / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
RTX 3060 / Radeon RX 6600 / M-series
Storage
14 GB available, SSD required
Resolution
2560×1440 @ 120 fps · ultrawide

Wishlist VEILSPIRE — get the demo key in September.

Wishlists are how a small studio survives launch. Adding VEILSPIRE to yours costs nothing and means we'll be able to keep building games like this one. Thank you.

+ Wishlist on Steam → Download press kit